Part fragmentation bullet
Part fragmentation bullets are designed in a way that with the exception of a defined residual body, they fragment in a controlled manner.
Example twin-core bullet: This part fragmentation bullet always keeps a residual mass of 60 %.
A semi-jacketed bullet like the cone-point bullet or the soft-point bullet is also a part fragmentation bullet, whereas the residual body slightly varies depending on the target resistance and the bullet velocity.
The principle of effectiveness of this <link glossary>bullet type is based on the massive organic destruction due to the bullet fragments, which are released in a controlled manner, and the defined residual body. The suction effect of the residual body ensures that the fragments of the front core largely exit the game’s body.
In addition to the part fragmentation bullet, there is the <link glossary>deformation bullet and the <link glossary>full-jacketed bullet.
- pack
- palms
- Part fragmentation bullet
- Pattern
- Patterning
- pelt
- Penetration
- piglet
- Pistol
- Plastic case
- Plastic wad
- Plinking
- Powder
- Powder chamber
- Powder gases
- Power Bonding
- Predator game
- predators (domesticated)
- Preservation of the game's meat
- Primer
- Primer
- Primer composition (primer charge)
- Primer cup
- Primer ignition material
- Progressive powder
- Propellant powder / charge
- Powder
- puppies